Heidi A. Campbell
- Areas of Speciality
- Media, Culture, and Identity
- BLTN 214C
- Professional Links
Heidi A Campbell teaches media studies on themes related to media theory, global and popular culture and media & religion. Her research focuses on how religion is translated and transformed by digital cultures and the influence of digital and mobile technologies on Christian, Jewish and Muslim communities. She is Professor of Communication, affiliate faculty in Religious Studies, a Presidential Impact Fellow at Texas A&M and director of the Network for New Media, Religion and Digital Culture Studies. She is also co-editor of the Routledge’s Studies in Religion and Digital Culture book series and on the editorial board of the Journal of Computer-mediated Communication, New Media & Society, the Journal of Media, Religion & Digital Culture and Ecclesiology & Ethnography. She has authored over 90 articles and books including Exploring Religious Community Online (Peter Lang 2005) and When Religion Meets New Media (Routledge 2010) and Digital Creatives and Rethinking Religious Authority in Digital Culture (Routledge forthcoming). She has also edited four works including Digital Religion: Understanding Religious Practice in New Media World (Routledge 2013) and Playing with Religion in Video Games (University of Indiana Press, 2014). Recognized as an international scholar she has held research fellowships with the Center for Advanced Internet Studies-Ruhr University Bochum (Germany), Institute for Advanced Studies-Durham University (UK), Caesarea Rothschild Institute for Interdisciplinary Applications of Computer Science-University of Haifa (Israel), Institute for the Advanced Studies-University of Edinburgh (UK) and the Glasscock Center for Humanities Research-Texas A&M University. Her work on digital religion has been widely quoted in national and international media outlets including the Houston Chronicle, Los Angeles Times, The Guardian (UK), LaVanguardia (Spain), Los Angeles Times, Wall Street Journal, USA Today and she has been interviewed by CBC, the BBC, Australian ABC radio and has appeared on PBS’s Religion and Ethics program.
- COMM 330: Human Communication & Technology
- COMM 350: Theories of Mediated Communication
- COMM 458: Global Media
- COMM 480: Religious Communication
- COMM 665: Communication and Technology
- Golan, O. & Campbell, H. (2015) “Strategic Management of Religious Websites: The Case of Israel’s Orthodox Communities.” Journal of Computer-mediated Communication 20 (4): 467-486.
- Campbell, H.A., Altenhofen, B., Bellar, W.& Cho, K.J. (2014) There’s a Religious App for that!: A Framework for Studying Religious Mobile Applications, Mobile Media & Communication. 2(2): 154-172.
- Campbell, H. (2012). Understanding the relationship between religious practice online and offline in a networked society. Journal of the American Academy of Religion. 80(1), 64-93.
- Campbell, H. & LaPastina, A. (2010). How the iPhone became divine: Blogging, religion and intertextuality. New Media and Society. 12(7), 1191-1127.
- Campbell, H. (2007). Who’s got the power? The question of religious authority and the internet. Journal of Computer-Mediated Communication, 12(3).
Digital Judaism presents an analysis of how and why various Jewish groups negotiate with digital culture in particular ways, situating such observations within a wider discourse of how Jewish groups throughout history have utilized communication technologies to maintain their Jewish identities across time and space. Chapters address issues related to the negotiation of authority between online users and offline religious leaders and institutions not only within ultra-Orthodox communities, but also within the broader Jewish religious culture, taking into account how Jewish engagement with media in Israel and the diaspora raises a number of important issues related to Jewish community and identity.
From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices.
Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, and drawing together the work of experts from key disciplinary perspectives. In this emerging area of study it highlights important theoretical, ethical and theological issues raised within Digital Religion studies.
This book focuses on how different Jewish, Muslim, and Christian communities engage with new media. Rather than simply reject or accept new media, religious communities negotiate complex relationships with these technologies in light of their history and beliefs. Campbell suggests a new method for studying these processes called the “religious-social shaping of technology” (RSST) and scholars are asked to consider four key areas in their research: religious tradition and history; contemporary community values and priorities, negotiation and innovating technology in light of the community; communal discourses applied to justify use.
The relationship between science and religion (SR) has often been portrayed as bellicose. Yet some scholars view the disciplines as allies that complement and buttress each other. Other scholars consider them to be entirely discrete entities. Without a doubt, the interface of the two disciplines is complex and nuanced, and each has much to learn from the other. A Science and Religion Primer provides a guide to this conversation. This landmark work is simultaneously an encyclopedia, an annotated bibliography, and a survey.
Exploring Religious Community Online is the first comprehensive study of the development and implications of online communities for religious groups. This book investigates religious community online by examining how Christian communities have adopted internet technologies, and looks at how these online practices pose new challenges to offline religious community and culture.